Hello ZBrushCentral,
My name is Gusztav Velicsek and I’m working for 3D4Medical as the Head of 3D. I would like to share some of the work we have completed on our latest application, Complete Anatomy. At 3D4Medical we are creating applications for medical students and professionals. We are the world’s leading medical applications developer and I thought it might be refreshing to see something different that has been created with the use of ZBrush.
At the 2015 Apple key note speech, we had the chance to present our application in front of over 40 million people. Following this, 3D4Medical were named overall winners of the Apple Design Award 2016 beating over 2 million apps. Our main app Complete Anatomy is top grossing No. 1’s on the App Store in 141 countries. It’s an incredibly exciting time for us and I really felt it would be great to share an insight with the ZBrush community.
At 3D4Medical we love to use ZBrush in our workflow and we use it on daily basis. The full skeletal system was sculpted with ZBrush under supervision of medical experts. Most of the organs and main structures where created using the software. While working with medical professionals on 3D models, flexibility is a key aspect of the workflow and using the right tools was essential.
We are really trying to push the boundaries and using ZBrush is a key tool to make sure that something is not only medically accurate but also aesthetically pleasing. Complete Anatomy is the most challenging, detailed and innovative project we have worked on and I would like to say a quick thanks to the 3D4Medical 3D teams in Dublin and Warsaw for the hard work they have done.
I really hope you guys will enjoy this post.
Brief overview of Complete Anatomy:
Also a sneak peak to the augmented reality project (Esper) we are working on:
A couple of screenshots form ZBrush: