Trying to update my portfolio with new assets and practice my skills in general. I will be posting here to keep an online sketchbook of my progress, any comments or critiques a very appreciated!
Got the old man and tiger retopo’d and posed in maya. Started setting up the scene for the old man, but Im going to continue on to the donkey and samurai to get the scene set ups done all at once.
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Working on the samurai and the donkey, here’s some quick screen shots from Maya of the donkey. I’ve gotten him all retopo’d and UV’d, put him in Maya with some place holder textures to see how he looks overall before posing. Moving onto the samurai next!
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After an eventful few days, I was finally able to get this dude bro into Maya! Once again, placeholder textures to see how to colors looked over all, screenshot from Maya. Up next is to give him some proper textures and then get him posed with the donkey.
Awesome! love your style, keep em’ coming. small_orange_diamondsmall_orange_diamond
Because I’ve been slacking off a bit lately, I’ve decided to start doing accountability posts on Sunday and Wednesday. So here she is, Commander Dank! This is a project I recently started working on with the help from Josh Singh. I’ve been reworking her face and a few other sculpt issues, so now its time to kick into high gear and get her finished and lookin’ sleek!
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#accountability Its Wednesday! Beefed up her facial scars, added some details to the jacket and bandolier. Have to finish the headset and base next, then a couple more tweaks until painting
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And its Wednesday! I’ve been pretty busy this past week so I didn’t get as much done as I wanted to, but I did get her posed and her base refined
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Wednesday update! Because I will be painting the commander tonight at the show, I decided to go back to my tiger scene and do a bit more scene setup and lighting. Here’s a quick IPR render!
I got to participate in the RAW Orlando art show last night, and it was pretty sweet! I got to meet some amazing artists and network quite a bit. I had a small table that I was doing a live painting demo with the CMD, and here are the results from that! She’s still got a ways to go, but Im pretty happy with it so far!
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Sunday update! Continuing with poly paint
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Back from art test hiatus, and back to accountability updates! I added a couple pieces of flare to make her pop a bit more, Im hoping to move onto the next stage soon
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Sunday update ya’ll! Got some good critiques on roughing her up a bit more with the texture
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Still lighting this little guy, slowly but surely
Another quick IPR render! Finally got the lighting done for the lil’ guy, Ill be moving back to the CMD for the next update, but this bub will be periodically be making appearances as I find the time
Now that Im out of my DayQuil coma, time for a Sunday update! Starting retopo so I can move into substance designer to make some schnazzy textures and renders
Wednesday update! Next up is UVs and mapping
Sunday update! Got UVs layed out and grouped, now comes the process of tweaking the low poly, projecting details, and making the normals. First group is almost done!
Holy Guacamole! Had an uphill battle with this today, from program issues to hiccups in various maps (some of which still clearly need fixing lol) but Im calling today a victory! Got her into substance, put a basic material on, and got some nice working renders. Stay tuned for more!